Fanart from the game Horizon Zero Dawn, from a concept art I found in the art book. She was supposed to have some sort of helmet, but I prefered to tackle some curly hair. I also wanted to model some anatomy a bit chubbier than what I usually do. Most texture set are 2K maps, The "details bits" map are the rope/string and spike on the armor, and is tileable/reusable UV. Skin ORM use the metalic channel to mask the details normal maps (to avoid skin details on the nails for exemple). There are a few other map for SSS or clothes fuzz. I am gonna work on some pose and a battle hammer later.